First In-Game Shots
It’s hard to tell, but work behind-the-scenes continues at a rapid pace. The first level, entitled The Suburbs and which takes place amongst the sprawling McMansions of modern suburbia, is making some decent headway. The layout of the house is complete, though exterior detailing needs to be finished up. The interior is missing a few textures in doorways and windows, but it is otherwise finished.



The first shot is of upstairs; a bedroom to the left, a bathroom to the right, and the master bedroom behind the player. In the second shot you see the main hallway of the house, looking toward the front door from the family room. A bathroom and living room are on the left and the garage is to the right (where the other survivors are located). Blocking the view of the front door is the stairs up. The third screengrab shows the kitchen and family room. French doors and a large window will allow access to the backyard.
Doors and windows are up next to detail and, with the roof and porch in place, the first house should be complete. The idea behind this part of the game is that the houses will all look similar, but hold differences inside. I plan to make one a spot to pick up some Level 2 Weapons, but don’t ask me which house it will be. ;-)
Fog controllers, skymaps, and various dynamic objects have all been tested and are working. The Navmesh is still to come, which will allow infected to appear.
Hendrix on 2009.05.14
I must say mate, fantastic start. Im always about if you need anymore hints and tips.
m on 2009.07.14
focus on gameplay first instead of making pretty rooms
use the dev textures for example to quickly block out spaces